militron.blogg.se

Okami ps2 stray bead 11
Okami ps2 stray bead 11




  1. OKAMI PS2 STRAY BEAD 11 FULL
  2. OKAMI PS2 STRAY BEAD 11 CRACK

If you look closely at the one on the right, there are some faint bubbles, which mark the location of an invisible chest at the bottom. #21: In Taka Pass, in the cave where you fought Waka, there are glowing white pools of water.

OKAMI PS2 STRAY BEAD 11 CRACK

Use Cherry Bomb to blow open the wall (even though it doesn't have a glowing crack in it), and you'll find the room with the bead. If you look at your map, you'll see that one of the ledges has an unmarked secret room behind it. #18: In Tsuta Ruins, there's an area where you have to walk across logs to get back up to the top of the chamber. You'll need to leave and return then, until he's back in his prone "depressed" state, at which point you can impress him with the triple cherry bomb, and he'll give you a bead. First, impress him with a double cherry bomb. #9: After learning Cherry Bomb 3 (use a vine to get up to the plateau near the Guardian Sapling in Kamui, then use Cherry Bomb 2 to blow your way into the cavern), return to the pyrotechnist's house on the beach near Shinsu Field. There were a couple small errors on the list though (or maybe just random variations in my game), so I'm going to document them here, along with additional info which may be helpful to someone else playing the game: A few of them I would *not* have found without the help guide.

okami ps2 stray bead 11

One of the projects is to collect all 100 "stray beads." Some of them are hidden in various nooks and crannies, and others require completion of some side quests and mini-games. I got all the way through the original game on my own, and now I'm working my way through the second time with the hint guide, to get at some of the other stuff. I've been referring to this list alot, as I work my way through some of the Okami subgames. This one is getting my vote for "Game of the Year". You can "hit" a monster, or you can draw a line through it, or link it to fire or icicles or lightning bolts, or draw a swirl to cause a windstorm and blow something out of the sky. For those who read my E-3 previews, it's the game where you play a hand-drawn Japanese wolf, and your abilities are the "Powers of the Brush", as you learn steadily more powerful calligraphy techniques which help you advance through the game, and use creative techniques in combat. I've been watching this game develop at E-3 for a couple years. Gorgeous art, great music and sound, engrossing game play (once you get past a too-long intro), good emotional "oomph" as you push back darkness with flowers. If someone knows of a "fastest time" website for Okami, I'd be interested in seeing it! My run wasn't "perfect", so my guess is that a few minutes could be saved here and there, to maybe get the time to just under six hours, but I'd be really surprised to see anything faster than that, unless there's a way to further skip all the "loading" screens. My own current record for a complete run through from start to finish is 6 hours, 14 minutes.

okami ps2 stray bead 11

OKAMI PS2 STRAY BEAD 11 FULL

This video shows a full runthrough of 11 hours, 44 minutes. I don't know if I'd call it "speed run" though, since they went through all the dialogue at normal speed rather than skipping it (which you can do starting with your second run).

okami ps2 stray bead 11

This site has videos of all the major parts of the Okami game. It's awesomeness inspired the over 50 guides I've written to date.Ĥ. Wilson Lau gets mad props for his excellent guide for Bart vs.

okami ps2 stray bead 11

Stephen Ng from IGN.com for sending me the game. Okami is easily a must-own title for the PS2.Ģ. Clover Studio for coming on strong after the success of Viewtiful Joe.






Okami ps2 stray bead 11