Absurdly High Level Cap: The initial release had the level cap at 50, averting this trope, but it was raised by 10 levels for every main story world addition.11th-Hour Superpower: During Arc 3's Darkest Hour, when the Storm Titan is transformed by the hatred and animosity between his parents, Raven and Spider, and becomes the extremely powerful and omnicidal Aethyr Titan, Bartleby reveals he knows how to combat the new threat on equal footing: He has Mellori and Bat focus their opposing semi-primordial forces into you, obtaining a Physical God Super Mode known as The Divine Paradox, with over 50,000 Health, mastery over all schools, and unknown but presumably absurdly high attack power.Wizard101 contains examples of the following tropes: Wizard101 also has an active Player Versus Player community, considered by some to be the main draw of the game. The main alignment of your character's magic does affect the plot and the spells to which you have access, though you are able to learn some spells from other schools as well in exchange for training points earned as you level up. The cards work in a Tactical RockPaperScissors power arrangement based on the game's primary magic schools: Fire, Ice, Storm, Life, Death, Myth, and Balance.ĭespite the graphics being rather telling of their time ( that have been improved upon as more worlds are released) and some rather tedious quests, the game is engrossing and fun to play. The combat system has very simple roots, similar to action-based RPG games, and relies on cards that correlate to spells and magic points that you collect each turn to use the cards with.
The player is a student and later graduate of the Ravenwood School of Magical Arts in the world of Wizard City, where they enlist as a student of one of the seven Personality Powers-based schools of magic, then set off to complete quests and learn new spells. Wizard101 is a Massively Multiplayer Online Role-Playing Game developed and published by Kings Isle Entertainment that is targeted towards children and preteens.